General Information

General
Stability: United
Stability Gain Chance: 92%
Stability Loss Chance: 35%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 4
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 6000 / 6000
Money Income: 1163
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: -2
Miscellaneous
Origin: (T) Strange Outsiders

Notes

None

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 22 / 28
Roads: 4 / 18
Territory Holdings
Plains 2
Forest 7
Dense Forest 0
Urban 4
Hill 0
Mountain 2
River 1
Desert 0
Tundra 0
Marsh 3
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Substandard
Magic Stance: Creation
Centralization Law: Absolute
Citizenship Stance: Closed
Foreign Acceptance: Harmony
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: Reformation

Vassals

Vassal Slots: 5
Vassals
Nation Vassal Type Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Hug Box Tributary Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 The Conclave Friendly Non-Aggression Pact Unknown
2 Khanya Neutral Non-Aggression Pact Unknown
3 Lokhim Remnant Allied Military Alliance Hidden
4 Vandador Allied None Unknown
5 Vyssafia Coven Neutral Defensive Pact Hidden

War

Land Units

Land Units: 0/5

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Ancient Civilian 0 0 0 5 3 1 1 1 2 0
Phantom 0 4 4 2 1 1 4 0 magic: 2
Auxiliary 0 0 0 5 3 2 2 1 2 0 wood: 1
Classical Civilian 0 5 3 1 2 1 2 0
Missile Ship 0 0 0 4 3 2 0 1-2 3 1 wood: 1

Support Units

Support Units: 0/2

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Tactician 0 3 iron: 1

Naval Units

Naval Units: 0/5

Unit # Atk Def HP Morale Dmg Retal Range Speed Armor Upkeep
Ancient Boarding Ship 0 0 0 6 4 2 1 1 3 1 wood: 1
Elite Warship 0 0 0 8 4 3 1 1 2 1 bronze: 2
wood: 1
Ancient Transport Ship 0 0 0 6 1 1 1 2 0 wood: 1
Terrapin 0 6 4 1 1 1 1 2 magic: 1
bronze: 1
stone: 1
Classical Boarding Ship 0 8 4 2 1 1 4 1 wood: 1
Missile Ship 0 5 4 2 0 1-2 3 1 wood: 1
stone: 1
Scout Ship 0 4 3 1 0 1 4 0 wood: 1
Classical Transport Ship 0 7 1 1 1 3 0 wood: 1
food: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 10 24 -14 11 / 25
Wood 4 3 1 15 / 15
Stone 0 2 -2 13 / 15
Mounts 0 0 0 5 / 15
Research 2 0 2 0 / 0
Magic 3 0 3 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 0 1 10 / 10
Iron 1 0 1 10 / 10

Jobs

Working Pops: 0/23

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Brewer 0 food: 1
stability_gain_chance: 0.15
Bureaucrat 0 wood: 1
administration: 1
Fisherman 0 food: 4
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
iron: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 7

Classical Home

Type: home

Cost: wood: 8
stone: 5
bronze: 3

Modifiers: wood_consumption: 0
effective_pop_capacity: 3

Node: food

Classical Dock

Type: dock

Cost: wood: 3
stone: 6
food: 3
bronze: 2

Modifiers: stone_consumption: 0
food_production: 2
trade_distance_over_water: 3

Node: None

Classical Fishery

Type: fishery

Cost: food: 6
wood: 4
stone: 3

Modifiers: stone_consumption: 0
fisherman_food_production: 1
food_production: 2
food_production_per_naval_unit: 0.5

Node: food

Classical Center

Type: center

Cost: wood: 5
stone: 5
bronze: 2

Modifiers: wood_consumption: 1
administration: 2
bureaucrat_wood_upkeep: -1

Node: wood

Classical School

Type: school

Cost: wood: 10
stone: 3
bronze: 2
iron: 1

Modifiers: wood_consumption: 0
stone_consumption: 0
research_production: 1
ruler_stat_gain_chance: 0.25
ruler_immortal_stat_gain_chance: -0.2

Node: None

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Brewery

Type: brewery

Cost: wood: 5
stone: 3
bronze: 3

Modifiers: food_consumption: 0
stability_gain_chance: 0.2

Node: None


Cities

City Slots: 3

Generic City

Name: Home Box

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Magic Box

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Metropolis

Name: Metropolis Box

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Wonders

Wonders
Name Node Era Created Legacy Status
Stickball Arena None Classical False
The Artifact Box None Ancient False

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
1 1
4 1
Quest Name Slot Total Progress Per Tick Current Progress Link
Research Node 1 Progress Slot 1 14 / 18 https://discord.com/channels/1188889187018088488/1441054473710731405
Dimension Quest 4 Progress Slot 4 30 / 30 Discord Message (1457586782685364325)els/1188889187018088488/1440684340550963295

Modifiers

Field Value Duration Source